It was fun, it was long... but it's behind us now: the hardcoded logic of Rex Nebular is complete!
Now a far less fun part: polishing, and adding missing bits at engine level. And hopefully, get more testers than for the games we previously added! :)
If you want to help [md5], dreammaster and I: Grab your original, and start testing the game!
Stay tuned for more details in the upcoming weeks!
Sunday, May 18, 2014
Tuesday, April 15, 2014
Misc progress...
Since my last post, Dreammaster and I achieved the following feats:
- Add support to Mortevielle DOS, without speech but with a unique English translation and an improved German translation. I thought that a student could work on adding a speech to text library during the Google Summer of Code, but my idea didn't attract any student, so I guess it'll stay like it is currently for the moment.
- Add support for Return to Ringworld. The game is currently in good shape. Eriktorbjorn and L0ngcat found a couple of glitches, several of which being engine bugs, and the card game still has a known broken case, but it's more or less complete. In short, we need more testers.
- Complete the Voyeur engine, which currently only supports the DOS version. I'd love to look deeper in the CDi version (and if I'm completely desperate at the MAC version) but I'm currently spending all my free time on the hardcoded logic of Rex Nebular. At this point we need testers for Voyeur, as only Dreammaster and I played through the game so far.
- Make fuliginous progress on MADS engine and more precisely on Rex Nebular. Without a doubt, I'll finish to reimplement the hardcoded logic of the first group of scenes within the next 24 hours. Based on what we currently see, it would mean that 15-20% of the game logic will be done at this point. Dreammaster on his side is using this hardcoded logic to fix the core engine, and it's working pretty well that way!
I keep my fingers crossed so that Dreammaster and I manage to keep the same pace for the next months, it would mean we would have something robust before the end of the year... It's exciting and addictive! :)
And of course, we need testers!
- Add support to Mortevielle DOS, without speech but with a unique English translation and an improved German translation. I thought that a student could work on adding a speech to text library during the Google Summer of Code, but my idea didn't attract any student, so I guess it'll stay like it is currently for the moment.
- Add support for Return to Ringworld. The game is currently in good shape. Eriktorbjorn and L0ngcat found a couple of glitches, several of which being engine bugs, and the card game still has a known broken case, but it's more or less complete. In short, we need more testers.
- Complete the Voyeur engine, which currently only supports the DOS version. I'd love to look deeper in the CDi version (and if I'm completely desperate at the MAC version) but I'm currently spending all my free time on the hardcoded logic of Rex Nebular. At this point we need testers for Voyeur, as only Dreammaster and I played through the game so far.
- Make fuliginous progress on MADS engine and more precisely on Rex Nebular. Without a doubt, I'll finish to reimplement the hardcoded logic of the first group of scenes within the next 24 hours. Based on what we currently see, it would mean that 15-20% of the game logic will be done at this point. Dreammaster on his side is using this hardcoded logic to fix the core engine, and it's working pretty well that way!
I keep my fingers crossed so that Dreammaster and I manage to keep the same pace for the next months, it would mean we would have something robust before the end of the year... It's exciting and addictive! :)
And of course, we need testers!
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